Friday, May 8, 2015

Concept Art 2D

   Star Wars Detours title - I did the original concept art for the goofy
   Death Star and painted the lighting key for this shot.
   These are some of the few published screenshots of the animated TV show,
   one of George Lucas' last projects before his retirement.
     
   Star Wars Detours screenshot - I did the original  lighting design for this
   shot and painted the background matte.

 Star Wars Detours screenshot - I did the original concept art for the interior
and did lighting keys for this set.


                                                 Cargo hauler concept art; Maya, Photoshop paintover

Shipyard - Maya; Photoshop
detail

Pirate ship concept. Photoshop; Maya for block model.

Water mill interior, rough lighting key. ( Photoshop )

A fantasy water mill ( Photoshop )
Water mill in winter
Set design / lighting key for a fictional medieval castle kitchen ( Photoshop )

A fantasy city ( Photoshop; Maya for block model )

Futuristic ferry terminal ( Photoshop )

Jungle airport ( Marker on paper )

Inspired by Frank Herbert's Dune ( Pencil / marker on paper, some touch ups in Photoshop )



Fantasy/ medieval set design for game project Das schwarze Auge ( pencil on paper; finalized in Photoshop)
Lunchtime sketch ( Photoshop )
Storyboard for online game ( Michael Schumacher online racing , unpublished game project ); Corel Painter







Friday, September 19, 2014

Concept Art 3D

Castle of Rivendell , inspired by J.R.R. Tolkien's Lord of the Rings book.
3DS Max; Corel Painter for the background mountains and sky.

Ruins of an abandoned space harbor. Maya; Photoshop for sky.

Cargo hauler. software used : 3DS Max, Corel Painter for textures

Screen grab from my animated Jungle Ride fly through . ( Maya; Photoshop for textures )
Screen grab from my animated Jungle Ride fly through . ( Maya; Photoshop for textures )
Screen grab from my animated Jungle Ride fly through . ( Maya; Photoshop for textures )
Screen grab from my animated Jungle Ride fly through . ( Maya; Photoshop for textures )
Final renderings of vehicles and props for online game project Beyond 3000 .
I did the initial b/w concept drawings.
Concepted directly in 3D ( Maya ) , a high speed catamaran with water turbine propulsion for a personal project.




Look Development

Look development of a character for the animated TV show Back at the Barnyard.
( Character design by  Bill Schwab )

Texture and effects design for spaceship ( Back at the Barnyard )

Texture design for props ( Back at the Barnyard )